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Updates v0.9.0

· 3 min read
Tricky
Shark_has_crash

Version 0.9.0 Updates

Website Updates

Emergency news page added to the news dropdown link on navigation bar.
Railroads Online news page added to the news dropdown link on navigation bar.
X-Plane 12 news page added to the news dropdown link on navigation bar.
X-Plane 11 news page added to the news dropdown link on navigation bar.
MSFS2020 news page added to the news dropdown link on navigation bar.
FSX news page added to the news dropdown link on navigation bar.
Steam Safety information added to docs.
Discord Safety information added to docs.
Home page.
Games link on navigation bar is now a dropdown with all the games we host/play.
Events page which is now linked to our discord events.
Partners page, few design changes.
Backend has been updated and improved.
Docs have been updated with current information.
Registration for new users has been made easier.
Navigation bar title updated when viewing HRP pages.
ATS & ETS2 Game news moved to the new "Trick Sim News" category.
XP12, XP11, MSFS2020, FSX news moved to the new "Flight Sim News" category.
Stormworks server's list website. (showing all sw servers)
Fixed a small bug with showing API keys on users account page.
Fixed a bug with the search feature accross the whole Docs website.

Discord Updates

#network-status channel info to #server-status.

Stormworks Server

Complete script rewrite: After the last major stormworks update, many parts of the script broke, so we have taken the opportunity to rewrite all 3000 lines of the script. This means that the script is now a lot more optimised and should be more stable. However, not everything has been moved over yet or will be moved to the new script in the future.
A new UI has been implemented, including a new live TPS counter and a cleaner design.
Servers 1-3 are online and have the following DLCs: EU1: SpaceDLC, EU2: WeaponsDLC & AridDLC, EU3: NoDLCs, US1: NoDLCs.
The antilag has been reworked, making it more accurate. It uses more factors to determine whether a vehicle should be despawned.
Reworked vehicle limit to now count sub-vehicles* rather than vehicle groups*. The limits have been raised to account for this.
The chatlogger will now display vehicle spawns again, but vehicle names are no longer included.

*Since the space update, vehicles spawned together are now treated as separate vehicles. We will be using these terms:

  • Vehicle Group: All vehicles that are spawned together in the workbench.
  • Sub-vehicle : Any vehicle treated separately by the game. Multiple of these can be in one vehicle group.

As you know we have been working on Project Eclipse, this will replace our RP servers (HRP). You can learn more Click Here.